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	<title>Brad Bambara</title>
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	<link>http://bradbambara.com</link>
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		<title>ToyHopper</title>
		<link>http://bradbambara.com/toyhopper/</link>
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		<pubDate>Sun, 10 Apr 2011 15:10:48 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Apps]]></category>
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		<title>Flick Bowling 2</title>
		<link>http://bradbambara.com/flick-bowling-2/</link>
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		<pubDate>Sun, 10 Apr 2011 15:08:35 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Professional]]></category>

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		<title>Disney Digital Story Books</title>
		<link>http://bradbambara.com/disney-digital-story-books/</link>
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		<pubDate>Sun, 10 Apr 2011 15:06:20 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Professional]]></category>

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		<title>The Stereo Bomb</title>
		<link>http://bradbambara.com/the-stereo-bomb/</link>
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		<pubDate>Thu, 07 Apr 2011 01:35:35 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[Web]]></category>

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		<title>Warpgate</title>
		<link>http://bradbambara.com/warpgate/</link>
		<comments>http://bradbambara.com/warpgate/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 04:37:14 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://bradbambara.com/?p=211</guid>
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		<title>Star Trek Captain&#8217;s Log</title>
		<link>http://bradbambara.com/star-trek-captains-log/</link>
		<comments>http://bradbambara.com/star-trek-captains-log/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 04:20:23 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Professional]]></category>

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		<title>Puzzle Planet</title>
		<link>http://bradbambara.com/puzzle-planet/</link>
		<comments>http://bradbambara.com/puzzle-planet/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 04:14:38 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://bradbambara.com/?p=204</guid>
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		<title>Disney Puzzle Books</title>
		<link>http://bradbambara.com/disney-puzzle-books/</link>
		<comments>http://bradbambara.com/disney-puzzle-books/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 04:06:01 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Professional]]></category>

		<guid isPermaLink="false">http://bradbambara.com/?p=200</guid>
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		<title>3D in Flash</title>
		<link>http://bradbambara.com/3d-in-flash/</link>
		<comments>http://bradbambara.com/3d-in-flash/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 01:03:19 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://bradbambara.com/?p=168</guid>
		<description><![CDATA[I wrote these programs after I took a Game Data Structures and Algorithms class where I learned some of the math necessary to do 3D [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote these programs after I took a <em>Game Data Structures and Algorithms</em> class where I learned some of the math necessary to do 3D graphics. I became interested in doing 3D programming for Flash because there is no built-in support for 3D graphics.  It was a good environment for starting from scratch to show that I could really understand the whole process.  My code interfaces with Flash&#8217;s 2D drawing API to actually render the 3D objects to the screen.</p>
<p>The first program that I made allows the user to create and edit surfaces and  vertices for 3D shapes, and to select more shapes from a list of presets. The  shapes can also be exported to XML, so they can be saved.</p>
<p>After I wrote this first program, I decided that I wanted &#8216;real&#8217; models  that were more complex than anything I was going to produce with my own cumbersome model maker.  I wrote a program that parsed FBX files, which is a file format usable by <a href="http://en.wikipedia.org/wiki/Autodesk_Maya" target="_blank">Maya</a>, <a href="http://en.wikipedia.org/wiki/3ds_max" target="_blank">3DS Max</a>,  etc.   I then modified my previous program to make it into a Flash model viewer that could read this format.  This new  version also incorporates some new optimizations and texturing.</p>
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		<title>2D Billiards Physics in Flash</title>
		<link>http://bradbambara.com/2d-billiards-physics-in-flash/</link>
		<comments>http://bradbambara.com/2d-billiards-physics-in-flash/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 01:01:36 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[School]]></category>

		<guid isPermaLink="false">http://bradbambara.com/?p=165</guid>
		<description><![CDATA[This game was an assignment for a Game Data Structures and Algorithms class. The goal of the assignment was to create a Billiards simulation where [...]]]></description>
			<content:encoded><![CDATA[<p>This game was an assignment for a <em>Game Data Structures and Algorithms</em> class. The goal of the assignment was to create a Billiards simulation where all the balls on the table had realistic physics-based interactions.  In this example, the interactions include some collision detection, and transfer of momentum.  This project was more about physics, and less about game programming, so actual rules of billiards are not implemented.</p>
<p>I also played with some of the sound API in ActionScript 3.0 to get the right feel for audio feedback.  For example, the volume of the collision sounds is based on the speed of the collision.</p>
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