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Level Structure
This section will describe how the structure of the levels will map onto the fractal interest curve discussed in the Story section.
The labyrinth in Asterion is divided into several sections:
- Labyrinth Gates - This is the first section that the player enters when coming into the labyrinth. This section is the only entrance/exit to the labyrinth and therefore guarded by Minoan labyrinth guards that keep all the perils of the labyrinth inside the labyrinth walls. This section has many traps to keep those who have entered the labyrinth from coming back to the front gates.
- Corridors - This section of the labyrinth stretches throughout the whole structure. It is the series of maze-like hallways and rooms that one thinks of when hearing the word 'labyrinth'. This section is inhabited with all kinda of mythical creatures, puzzles, and items.
- Forest - This section is a large area of the labyrinth with no man-made structures. It contains types of beasts/wildlife that are local to this section. This area has less confined spaces, such as rooms or corridors, but instead is a tangled maze of overgrown trees and plants.
- Daedalus's quarters - This section was the prison home of the labyrinth's architect, Daedalus, during the construction process. The evidence of his work is scattered around the section, as there are some finished and some unfinished inventions, puzzles and traps left behind. This section's construction was clearly abandoned part way through the process due to the level of danger posed by the creatures that inhabit the area.
- Graveyard / Catacombs - This section contains the catacombs where the dead were buried during the construction of the labyrinth. It also is Asterion's chosen grounds for disposing of the remains of his prey. There is evidence of this death and dismemberment on the surface level above the catacombs.
- Aqueducts -
- The Inner Circle / Asterion's Lair -
Each of these labyrinth sections would be the largest pieces of the fractal curve.
The next piece of the fractal curve involves the sequence of events that happen during each section of the labyrinth:
- The player arrives in a new part of the labyrinth
- New quests are presented - The first options for quests contained in this section are presented as well as an entire new section full of optional activities. Optional activities include mini-quests from shrines, optional puzzles etc. The player might have the option of choosing from many different things at first. This part of the curve makes sure that upon entering a new area, the player can start to explore, not having to fight for their life or endure any immediate high stress situations, but also not feeling lost or aimless.
- Alternating combat and puzzle solving - The player will be tasked with completing several puzzle and combat objectives of increasing difficulty. Each time the player enters a new section, there will be new types of opponents to fight, causing them to learn new strategies or apply new better weapons / items.
- Story quests / mini bosses
- Encounter with Asterion - At the end of each section, the player will encounter Asterion. This encounter will result in the player being driven out of their current labyrinth section and into the the next, or another section.
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