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Quest Archetypes

This section will look at the archetypes of quests that characters go on in games.  For the literary examination of quests, look in the Story section.

In games, quests are the short term goals that the player is given throughout the game.  At some level of abstraction all of these goals fit into four major archetypes:

(more detail on these archetypes available here)

RPG games typically include these types of tasks, but also often will augment them my mixing and matching.  Sometimes different types of tasks can be required simultaneously or chained together before the task is considered complete.