Back to contents

Enemy Behaviors

In the labyrinth:

...

In combat:

In Asterion, enemies will have several behaviors, all of which consist of a handful of component frames of animations.  This is meant to simplify both the concept of movement and combat for the player, but also the complexity of art / assets needed to create all of the enemies and the player character.  This section will detail the typical types of attacks that the player and enemies will be able to use.